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Old Jun 26, 2005, 03:56 AM // 03:56   #1
Wilds Pathfinder
 
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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Default Unending Hench fights

Little Thom & Claude vs. Ore Darkwhip.

This fight will never end. Rest of my team is dead. Neither of them are even trying to resurrect anyone. I'm going to have to teleport back to town and restart this quest.

Can we have a way to order henches to try to resurrect someone?
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Old Jun 26, 2005, 04:00 AM // 04:00   #2
Krytan Explorer
 
Join Date: May 2005
Location: PVP Ranger: Does Stuff Fast
Guild: XXX
Profession: W/Mo
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Unfortunately there's still no order commands, pretty much same thing with a monk and some monster. The monk will just heal herself with no concern whatsoever for the dead people on the floor. Hour's later, you just give up. Hopefully they're working on improving AI or making it controllable, can only wait for now.
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Old Jun 26, 2005, 04:00 AM // 04:00   #3
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Luna Thirteen's Avatar
 
Join Date: Jun 2005
Guild: The Chill City Bandits [CHIL]
Profession: N/Me
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heh, yeah that happened to me once, Thom and Stefan fought this semi-easy bossy for like 30 minutes ( i left after 5 and came back and they were STILL fighting). I think that henchies should have a self-destruct option. I just wanted them to die and get it over with but they kept up the healing signets. I had to restart...completely frusterating.
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Old Jun 26, 2005, 05:08 AM // 05:08   #4
Krytan Explorer
 
Join Date: Jun 2005
Guild: Dark Horizons
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The hench AI is enough to pull out hair. They get stuck in things, don't always go through teleporters, stop every 5 steps while running, stick like super glue to enemies (don't try to pull with henchies, no sir), don't res if you have one, even when dead (henchs w/ signets), and generally are bad. Take notes ANet, those are most of your henchie bugs
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Old Jun 26, 2005, 09:32 AM // 09:32   #5
Pre-Searing Cadet
 
Join Date: Jun 2005
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Personally I love the henchmen. Certainly they can be the occasional PITA, but on a regular basis I can achieve thing with them that I normally fail at with a group of living players.

With henchmen the party never gets seperated (as long as you don't try to dodge spawns and they end up auto attackng while you run on.)

They never scribble on the mini map or spam pings
You never have to wait on them to loot up and identify thier items.
They know you know best, and follow your lead better than most players.

The list could go on. Please, stop the hate. Support your local henchman.
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Old Jun 26, 2005, 09:46 AM // 09:46   #6
Lion's Arch Merchant
 
Join Date: May 2005
Profession: Me/N
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Haha, wait till you necrotic traverse from a bridge to UNDER the bridge and relying entirely on your henchies to get down there to rez you. You will be forced to restart the map.

Things i either do not know how to do, or really think should exist [if someone know how to, tell me please]

1. Ability to call targets for Henchmen without me attacking also. ESPECIALLY IF IM CARRYING A SILLY POT!! [how do you call targets with a pot/sceptre/seed/crystal?!]. Heck what if you are the monk.....?

2. Ability to "/kill" henchmen when the time comes. I rather have them at -60% DP than restarting the entire map.

3. A "STAND THERE AND STAND STILL" command. Come on, this is a feature in every single "Henchmen-AI" game i've played. All you would do is press some button and all AI-NPCs will stop following you, then you press the button again and they will come to you. Usually the command is called "NO FOLLOW" .

I don't expect the ability to control each henchmen on their own, merely controlling all of them to (a) attack a specified target [without me having to attack also] (b) remove/kick/kill them when i want [hell even if i realise this is a cool farmin spot and i don't need the archer, then i want to kick her too: EXPLOIT ?] (c) No-follow command so i can properly PULL .....
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